Visual languages are fine as long as they are limited to high level concepts, but UB not only is not that (there is even a type cast node!) but instead of being there in addition to Unreal Script, it actually replaced it, forcing many people who didn't want to bother with C++ (especially Unreal's flavor of C++) to use blueprints.Įpic supposedly learned from this and UE5 at some point will have a new scripting language, but AFAIK so far it has been vaporware. It was hyped when it first came out and for some time (years) it was well received - until people had to deal with the spaghetti mess others made in blueprints. ![]() The latter bit basically perfectly describes Unreal Blueprints :-P. It's stringing the same concepts together in the same way, but slowly and tediously with a mouse. ![]() I think one of the reasons it doesn't become more popular is because most visual programming is just a more cumbersome and slow way of programming. ![]() It has, in some niches like Unreal Blueprints.
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